• IntroIntro

  • I am a computational designer and creative technologist. I work across spatial AI, robotic fabrication and programmable material systems.
  • Ray Zhang
  • ProjectsProjects

  • ResearchOn Making Culture, Technology, and Art
  • Drawing++Computation
  • AgentsAI Agents for Cognitive Augmentation
  • AI and the Future of HumanityTheory
  • World ModelsPantograph
  • The Geomagnetician's HousePlanetary Computation
  • SimulationAutogenesis
  • EscritoireRobotics
  • Machine VisionThe Electronic Eye
  • Algorithmic RetinaOptics
  • ActuationLumetron
  • Gravity of TimeCinematic Architecture
  • Polemic(De)constructing Singularity
  • ProfessionalProfessional

  • WedgeVenture
  • Computational DesignAL_A
  • BIGParametric Design
  • EducationEducation

  • Graduate SchoolHarvard GSD
  • Architectural AssociationUndergraduate
  • ExhibitionsExhibitions

  • Group ShowNot for what was, but for what lingers
  • London Design FestivalExhibition
  • Design FairMaterial Matters
  • 3daysofdesignDesign Festival
  • School ShowI swear on my mother's rechargeable batteries
  • Cinematic Landscape ExchangeScreening
  • Teaching & TalksTeaching & Talks

  • TalkFilm Architecture Forum
  • Foster + PartnersKeynote
  • TeachingTechnical Study TA
  • Rebuilding ViennaDemonstration
  • WorkshopVibe-Coding for Designers
  • Guest CriticJuries
  • Awards & GrantsAwards & Grants

  • EndorsementExceptional Talent
  • International Design AwardsHonorable Mention
  • ShortlistPRIMA Micro Architecture
  • Technical Study High Pass PrizePrize
  • ScholarshipAAVS Scholarship
  • Media Study High Pass PrizePrize
  • Selected PressSelected Press

  • FeatureSTIRworld
  • Tocco.EarthFeature
  • NewsADF Magazine
  • Parametric ArchitectureFeature
  • FeatureDesignWanted
  • Ourculture MagazineProfile
  • InterviewElle Decoration UK
  • Creative ApplicationsFeature
  • RoundupArchipanic
  • The SpacesRoundup
  • StackStack

  • C#, C++, Python, HTML, CSS, JavaScript, SQL.Programming
  • Simulation and physical computingUnreal Engine, Unity, Arduino.
  • SideFX Houdini, Autodesk Revit, Autodesk Fusion, Rhino 3D, Blender, Grasshopper, V-Ray for Rhino, D5 Engine, Keyshot, Redshift.Digital design and visualization
  • AI and machine visionComfyUI, Stable Diffusion, Krea AI, Runway, TwelveLabs, Claude Code, Cursor.
  • CNC milling, laser cutting, 3D printing (binder jetting, SLS, SLA, FDM), robotics.Fabrication
  • LanguagesEnglish (full professional proficiency), Chinese (native), French (conversational).

I am a computational designer and creative technologist. I work across spatial AI, robotic fabrication and programmable material systems. Most of what matters about a design is the part we can only describe: how it is perceived, how it feels to stand in. My research makes that part structured, measured and operable. I build the tools as well as the work they make.

If you have a project, a commission or something you’d like to make together —If you have a project, a commission or something you’d like to make together —Based in Cambridge, MALondon, UK

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© 2026 Ray Zhang