Gravity of Time

Gravity of Time

Speculation2023AcademicCinematic Architecture, Geomorphology, Digital Simulation, Historiography

An island museum materialises only through erosion and wreckage. History performed by tide, weather, and geological memory.

Gravity of Time treats architecture as a temporal sequence scripted through landscape, erosion, and film. Using cinematic reconstruction and digital terrain analysis tools such as Houdini and QGIS, the project examines an island as both a fictional construct and a physical reality. A shipwreck acts as a catalyst, redirecting currents and sediment so the coastline becomes an active instrument rather than a static boundary. Drawings, simulations, and a film trace how matter is displaced, deposited, and eroded over time, proposing an 'island museum' that only materialises when environmental change causes the movement or accumulation of matter.


Watch the full film athttps://cinematiclandscape.exchange/Gravity-of-Time